In Cult of the Lamb, you customize your kit as much as you customize your cult. Your weapons, curses, and tarot cards can determine whether you dominate or die on your next run through the roguelike dungeons. Newbies might be overwhelmed by all the powerups up front, especially if they’re not used to the rougelikes. So we shuffled through the cards and found a few worth an article. Here are the 8 best tarot cards to stack your deck for future runs.
You can’t go wrong with The Hearts. These cards add hearts to your health depending on the number from Hearts I to Hearts III. The Hearts III will obviously be a better pick than Hearts I, but it’s only available after meeting certain conditions. Take whatever you can as you progress.
Here’s the breakdown of each card and a brief description of how you can get them:
- The Hearts I (default) - 1/2 heart
- The Hearts II - 1 heart: Beat Ratau at Knucklebones
- The Hearts III - 2 hearts: Buy from Ratoo
Other cards like The Hearts include The Lovers I and II, which add blue hearts, and the Diseased Heart. The Lovers’ blue hearts aren’t as good as red ones because they can’t regenerate. Once you take damage, they’re gone. The Diseased Heart damages the entire room of enemies if you get hit, but you should still try to avoid damage in the first place.
If you aren’t lucky enough to draw a Hearts card, either of them would make reasonable replacements.
Cult of the Lamb involves lots of dodge rolling. As such, it’s ideal to pick up an ability that damages enemies as you dodge. Blazing Trail is the most straightforward example because it damages enemies as you hit them and appears reasonably early in the game.
- Effect: Deals damage when rolling into enemy
- How to unlock: Buy at Spore Grotto
What else damages as you roll? Well, Ichor Lingered leaves black ichor on the ground as you roll, which damages enemies like poison as they tread over it. Similarly, The Bomb drops explosives as you roll, but then you need to wait for them to detonate. Both Ichor Lingered and The Bomb are available for purchase in Smuggerl’s Sanctuary later in the game.
Arachnid is an easy early-game option considering how it adds damage to your attacks early in the game. It poisons enemies with your attacks, no matter if you use weapons or curses. Poison slowly whittles away the health of your enemy, even after striking. So it might not make a dramatic difference, but it will make it easier to kill off enemies.
Divine Strength (default)
One of Divine Strength’s greatest “strengths” is how it applies to both weapon and curse-based builds. It multiplies your attack rate by 1.25, so you can attack faster and therefore do more damage. It’s also one of the default tarot cards you can draw from the start of the game.
Master of the Art & Ambrosia
I’m listing Master of the Art and Ambrosia next to each other because it matters depending on player preference. If you prefer weapons, go for Master of the Art. If you prefer curses, go for Ambrosia. The two work as counterparts to each other for weapons and curses respectively.
Master of the Art is a starting card that increases weapon damage by 1.2. It makes sense, considering how often melee weapons show up at the start of the game. However, if you find you prefer curses later, you can hope for Ambrosia instead. You need to buy it from Forneus, though.
- Master of the Art (default): Increases weapon damage by 1.2
- Ambrosia - Increases curse damage by 1.25: Buy from Forneus
Hearts can only help you so much once you’re dead. Thankfully, The Deal gives you a second chance at life. It’s especially during boss fights where you need just a little more health to finish the fight. You can buy it after unlocking Midas’s Cave on your world map.
- Effect: Resurrect with 1 heart
- How to unlock: Buy from Midas’ Cave
Cult of the Lamb is available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.